In this new model, the first release in an expansion cycle will introduce a new story arc and setting, two new open-world maps, two Strike Missions, new gameplay and combat features, new Masteries, and new rewards. Rather than releasing an expansion every 2–4 years with 1–2 seasons of Living World in between, we’ll be releasing smaller expansions, with a lower price, much more frequently. We’re changing how we deliver updates to the game so that we can adopt a more consistent release schedule, minimize “content droughts,” and increase our support for the core game. Q: I’ve been lost in the Tangled Depths for the last two months with no cell phone service and I missed the news. We’ve been keeping a close eye on the discussion, and below we’ve compiled responses to some of the more prominent community questions. It was a lot of information to take in, and understandably, there are some lingering questions from the community about the changes. In our February Studio Update, we outlined some changes we’re making in our development approach that allow us to deliver new content, features, and core game updates more consistently. Today we’ll address some community questions regarding our announcement back in February, share an updated roadmap through the beginning of summer, and then talk at a high level about our longer-term projects that extend beyond June. Welcome to the latest installment of the ArenaNet Studio Update, your go-to resource for Guild Wars 2 development news.
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